I'd say that my near loss of a 52' LCD wounded me sufficiently that I felt the need for retail therapy with a new monitor. There is a little more to it. All "my anti-drug" jokes aside, there's an inverse relationship between video games and alcohol consumption for me. With MMOs it can be fun, because, at best, a MMO is a mixture between a bar and an arcade. With anything else, specifically the heady sorts of games I like to play, it's less conducive, which reduces my desire overall. So I really don't mind driving to penury for the sake of my set up. I'm not an a/v-phile, so it's unlikely to truly put me in the poor house. It's just, you know, that pesky cash I should be saving for a house, or a trip to Europe.
There's a few others too. (Fair Warning: this paragraph has a number of acronyms). I have a computer that has a sorely outdated monitor in the office, so I have something positive to do with my old one. Also, the (small) LCD TV that I have has always had a sort of flutter with the HDMI slot. Visuals cutting out on you while playing a RPG is annoying; during Rock Band it's killer, and can destroy the mood in the room. I only noticed the problem with that TV, so I can fix it by hooking up the Xbox into the this one. That allows me to keep the Xbox near to my hub for DLC. Also, since I have the PC on the DVI, I can leave both the PC and the Xbox hooked in.
I don't use my Xbox that often, but, as stated before, I want to fire up Fallout 3 again. Likewise, both Mass Effect 2 and Bioshock 2 are coming out soon.
I'm really afraid for Bioshock 2.
The trailer caused me to imagine the following meeting at Take2:
MANAGER: So, what's on the agenda?
DEVELOPER: Well, we put out a
creepy, evocative teaser for Bioshock 2, so we should probably do something about that. Well, other than remove, replace, then remove the subtitle "Sea of Dreams."
MANAGER: Hmm. So, why did people like Bioshock?
DEVELOPER: Gripping storyline, moody atmosphere, Objectivism, a Giant Squid, horror elements, well developed antagonists...
MANAGER: Right, so let's get a trailer together. I want explosions. Lots of explosions. Add multiplayer. You can't sell a game these days without a multiplayer component.
DEVELOPER: Except Bioshock.
MANAGER: We got away with it once. We're not getting away with it again. Can we do more lighting? And more giant squids? And if it's set underwater, make sure you can actually be in the water.
DEVELOPER: Oh, hell with it, I'll make it so you can kill people with a drill-arm. Everyone goes crazy for a drill-arm.
***
Mass Effect 2, on the other hand, has a carry-over element. You can import a character from Mass Effect. This interests me specifically, because it's the
story decisions that carry over. To recap that one thing that sets Mass Effect apart from, oh,
most other games ever is that the Karma meter operates very differently most of the time.
Most games have a primitive sense of morals. There was one moment in the KotOR series that will always exemplify this for me. A man comes up to you and asks for some spare change. You can:
A) Tell him to get lost (neutral).
B) Give him $5,000 (good, and this is early in a game where money is never incredibly flush).
C) Kill him.
Mass Effect has these moments as well. But the principle guideline is based more around a good cop/bad cop paradigm. The question is whether you follow the rules or whether you're "results oriented," whether a xenophile or xenophobe. Most fascinatingly, a number of the decisions operate wholly independent of anything. For instance, there's an incident that's a clear analog for the "vaccines = autism" topic, though, you know, real, at least in the fantasy world. Whether you say "yes, vaccinate" or "no, don't vaccinate," is wholly a choice made by the player, and independent of your karma rating. It's not whether you say yes or no, it's the manner in which you persuade the other persons of that decision that matter.
This is much more satisfying on a number of levels, but, importantly, it allows the potential for a lot of diversity in decision making between people's characters, with some rather interesting possible results in the second game.
Though, if I'm discussing Bioware, I should also discuss
Dragon Age. For those of you not in the know, this is the spiritual successor (and made by the same people) to the games that remain firmly entrenched as the gold standard for computer RPGs. It's metacritic score
is really good. Everyone loves it.
I'm worried. I'm worried because the site I trust the most for my reviews, Eurogamer, gave it a...well...a
really bipolar review, which has caused a bit of a stir. As the review progresses, you expect a 7/10 or even a 6/10. The score is an 8/10. Mind you, with an 8, Eurogamer has one of the
lowest reviews for the game. (Additionally, the Xbox review savages it, though, again, the review reads closer to a 5, when it's a 6).
The thing is, what Eurogamer complains about the game is what I really worried about the game, and possibly what kept me from pre-ordering it. Dragon Age has been the focus of a media blitz the likes of which that only compare to HALO 3. There's already books and movies in the works. But, from all the Eurogamer review states, we've all been here before. This is what we've already seen. It's all the standard fantasy cliches and flat dialog taken out for another spin. It's the same equation of "Mature = Sex & Violence."
I don't think that gamers don't understand or appreciate good, detailed, and creative stories. I think that the work involved in getting to those stories, however, never managed to quite pull off in the past, and so Designers are dissuaded from putting in the necessary effort. Moreover, I think that the RPG market is so dead - dare I say killed by the Japanese - that every time one of these occasional forays into something less suck shows up, it's heralded as the Second Coming.
All I can hope is that the success of a few of these might mean that more come out, and possibly with enough regularity that we finally get to something more interesting.
All the same, 24" of awesome. Every time I plug in or do something new to the computer, I'm always waiting for it to say to me "I am SHODAN," and this is no different. I'm still not sure that I have all the color skews and adjustments just right, it still looks a little off. Also, I haven't cracked it open to try the Xbox yet. Sort of staying away because I know that means buying DLC, and I want to try to finish the games I have going first.
The only thing that bothers me is that I think the bottleneck for my system is my processor. What's bad about that (and I actually thought this was otherwise - I almost can't believe I made the mistake) is that I have a outdated processor slot on my motherboard, so replacing the processor means replacing the motherboard, upgrading the heatsink, and potentially replacing the memory. This I do not look forward to.